AI Insights · Timothy · July 2025
Top Educational Games in Italy: Q2 2025 Performance Analysis
Discover the performance trends of the top educational games in Italy during Q2 2025, based on Sensor Tower's data insights.
In the second quarter of 2025, the educational games category in Italy showcased diverse trends across the top applications. Here's a detailed look at the performance of the top five educational games on a unified platform.
Lingokids - Play and Learn from Monkimun Inc exhibited a fluctuating pattern in weekly revenue, peaking at approximately $4.3K in late June. Downloads began at around 2.7K in early April, gradually declining to 1.8K by the end of the quarter. Active users also showed a downward trend from 10.4K to 8K.
LogicLike: Kids Learning Games by Massiana saw its weekly revenue peak at $2K in mid-April, before settling at $1.9K in late June. Downloads fluctuated, with a high of 7.8K in April, while active users increased from 3.7K to 4.9K by quarter's end.
Keiki Learning games for Kids from BENIPOL LIMITED had a steady revenue start of around $800, decreasing to $527 by June. Downloads remained low, starting at 806 and dropping to 214. Active users varied slightly, closing at 4.7K.
Bebi: Baby Games for Preschool by Bebi Family Games maintained a modest revenue, closing at $628. Downloads saw a consistent rise from 588 to 853, with active users reaching 3.4K by the end of June.
Lastly, Smart Tales ® Learning Games by Marshmallow Games SRL showed a revenue peak of $703 in early June. Downloads remained steady, starting at 178 and settling at 169, while active users slightly decreased from 13.6K to 13.2K.
These insights are provided by Sensor Tower, where more detailed data and trends are available for further analysis.